Difference between revisions of "Development"

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(Link CubiOS Rust SDK repo (WowBot))
 
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WOWCube offers several programming paradigms. Development of specialized applications (cubelets) can be carried out:
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{{notice|'''Official API reference: [[SDK 6.3]].''' The current SDK 6.3 API — one page per module (PAWN now; C++ and Rust coming). '''Start here → [[SDK 6.3]].'''}}
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WOWCube offers several programming paradigms.
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{{APIBox
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|name=WOWCube runtime API
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|runtime=PAWN (SDK 6.3)
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|purpose=Cube-specific drawing, topology, input, sound and storage functions.
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|constraints=See the per-module pages under [[SDK 6.3]].
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}}
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Development of specialized applications (cubelets) can be carried out:
  
  
 
===in PAWN. Pawn language is a derivative of “Small C”===
 
===in PAWN. Pawn language is a derivative of “Small C”===
 
  (See [https://github.com/compuphase/pawn/blob/master/doc/Pawn_Language_Guide.pdf Pawn_Language_Guide.pdf], and [https://wiki.alliedmods.net/Pawn_Tutorial Pawn Tutorial])
 
  (See [https://github.com/compuphase/pawn/blob/master/doc/Pawn_Language_Guide.pdf Pawn_Language_Guide.pdf], and [https://wiki.alliedmods.net/Pawn_Tutorial Pawn Tutorial])
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:: [[SDK 6.3|'''SDK 6.3 PAWN API''' — current, official]]
 
:: [[API|WOWCube PAWN API (Cube-specific Pawn functions)]]
 
:: [[API|WOWCube PAWN API (Cube-specific Pawn functions)]]
 
:: [[PawnProgrammingNotes|(New) "How To's" of Pawn Programming]]
 
:: [[PawnProgrammingNotes|(New) "How To's" of Pawn Programming]]
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===C/C++/Rust using [https://webassembly.org/ WebAssembly] ( based on wasm3 )===  
 
===C/C++/Rust using [https://webassembly.org/ WebAssembly] ( based on wasm3 )===  
 
:: [[WASM|WOWCube WASM API (Cube-specific Wasm functions)]]
 
:: [[WASM|WOWCube WASM API (Cube-specific Wasm functions)]]
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:: [https://github.com/wowcube/CubiOS_Rust_SDK CubiOS Rust SDK on GitHub] ''(experimental)''
  
  
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===[[Errors description|WOWCube Errors description]]===
 
===[[Errors description|WOWCube Errors description]]===
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===[[Application memory description|Application memory description]]===

Latest revision as of 10:41, 26 July 2026

Developing WOWCube-specific applications

If you have a coding question, consider visiting #how-to in our Discord's Code Desk (https://discord.gg/kCay3Rdbst) for getting help from fellow developers and official support both.


Official API reference: SDK 6.3. The current SDK 6.3 API — one page per module (PAWN now; C++ and Rust coming). Start here → SDK 6.3.


WOWCube offers several programming paradigms.

API reference: WOWCube runtime API

  • Runtime: PAWN (SDK 6.3)
  • Purpose: Cube-specific drawing, topology, input, sound and storage functions.
  • Constraints: See the per-module pages under SDK 6.3.
Development of specialized applications (cubelets) can be carried out:


in PAWN. Pawn language is a derivative of “Small C”

(See Pawn_Language_Guide.pdf, and Pawn Tutorial)
SDK 6.3 PAWN API — current, official
WOWCube PAWN API (Cube-specific Pawn functions)
(New) "How To's" of Pawn Programming

C/C++/Rust using WebAssembly ( based on wasm3 )

WOWCube WASM API (Cube-specific Wasm functions)
CubiOS Rust SDK on GitHub (experimental)


also with our DevKit

WOWCube DevKit Guide
WOWCube DevKit is the multi-platform software bundle that allows developers to streamline the programming workflow for WOWCube device using only Mac/PC or a laptop, before testing games/apps on a physical cube.
Utilizing the VSC plugin included in the DevKit, apps can be transferred to a cube via BT 4.2 as well.


WOWCube Errors description

Application memory description