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Developing WOWCube-specific applications | |||
If you have a coding question, consider visiting '''#how-to''' in our Discord's Code Desk (https://discord.gg/kCay3Rdbst) for getting help from fellow developers and official support both. | |||
{{notice|'''Official API reference: [[SDK 6.3]].''' The current SDK 6.3 API — one page per module (PAWN now; C++ and Rust coming). '''Start here → [[SDK 6.3]].'''}} | |||
WOWCube offers several programming paradigms. | |||
{{APIBox | |||
|name=WOWCube runtime API | |||
|runtime=PAWN (SDK 6.3) | |||
|purpose=Cube-specific drawing, topology, input, sound and storage functions. | |||
|constraints=See the per-module pages under [[SDK 6.3]]. | |||
}} | |||
Development of specialized applications (cubelets) can be carried out: | |||
===in PAWN. Pawn language is a derivative of “Small C”=== | |||
(See [https://github.com/compuphase/pawn/blob/master/doc/Pawn_Language_Guide.pdf Pawn_Language_Guide.pdf], and [https://wiki.alliedmods.net/Pawn_Tutorial Pawn Tutorial]) | |||
:: [[SDK 6.3|'''SDK 6.3 PAWN API''' — current, official]] | |||
:: [[API|WOWCube PAWN API (Cube-specific Pawn functions)]] | |||
:: [[PawnProgrammingNotes|(New) "How To's" of Pawn Programming]] | |||
===C/C++/Rust using [https://webassembly.org/ WebAssembly] ( based on wasm3 )=== | |||
:[[WASM| | :: [[WASM|WOWCube WASM API (Cube-specific Wasm functions)]] | ||
:: [https://github.com/wowcube/CubiOS_Rust_SDK CubiOS Rust SDK on GitHub] ''(experimental)'' | |||
===also with our DevKit=== | |||
:: [[SDK|WOWCube DevKit Guide]] | |||
: | :WOWCube DevKit is the multi-platform software bundle that allows developers to streamline the programming workflow for WOWCube device using only Mac/PC or a laptop, before testing games/apps on a physical cube. | ||
:Utilizing the VSC plugin included in the DevKit, apps can be transferred to a cube via BT 4.2 as well. | |||
===[[Errors description|WOWCube Errors description]]=== | |||
===[[Application memory description|Application memory description]]=== | |||
Latest revision as of 10:41, 26 July 2026
Developing WOWCube-specific applications
If you have a coding question, consider visiting #how-to in our Discord's Code Desk (https://discord.gg/kCay3Rdbst) for getting help from fellow developers and official support both.
Official API reference: SDK 6.3. The current SDK 6.3 API — one page per module (PAWN now; C++ and Rust coming). Start here → SDK 6.3.
WOWCube offers several programming paradigms.
API reference: WOWCube runtime API
- Runtime: PAWN (SDK 6.3)
- Purpose: Cube-specific drawing, topology, input, sound and storage functions.
- Constraints: See the per-module pages under SDK 6.3.
Development of specialized applications (cubelets) can be carried out:
in PAWN. Pawn language is a derivative of “Small C”
(See Pawn_Language_Guide.pdf, and Pawn Tutorial)
C/C++/Rust using WebAssembly ( based on wasm3 )
also with our DevKit
- WOWCube DevKit is the multi-platform software bundle that allows developers to streamline the programming workflow for WOWCube device using only Mac/PC or a laptop, before testing games/apps on a physical cube.
- Utilizing the VSC plugin included in the DevKit, apps can be transferred to a cube via BT 4.2 as well.