Difference between revisions of "Development"
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(Official WOWCube SDK 6.3 documentation (automated publish from SDK headers)) |
(Link CubiOS Rust SDK repo (WowBot)) |
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===C/C++/Rust using [https://webassembly.org/ WebAssembly] ( based on wasm3 )=== | ===C/C++/Rust using [https://webassembly.org/ WebAssembly] ( based on wasm3 )=== | ||
:: [[WASM|WOWCube WASM API (Cube-specific Wasm functions)]] | :: [[WASM|WOWCube WASM API (Cube-specific Wasm functions)]] | ||
| + | :: [https://github.com/wowcube/CubiOS_Rust_SDK CubiOS Rust SDK on GitHub] ''(experimental)'' | ||
Latest revision as of 10:41, 26 July 2026
Developing WOWCube-specific applications
If you have a coding question, consider visiting #how-to in our Discord's Code Desk (https://discord.gg/kCay3Rdbst) for getting help from fellow developers and official support both.
Official API reference: SDK 6.3. The current SDK 6.3 API — one page per module (PAWN now; C++ and Rust coming). Start here → SDK 6.3.
WOWCube offers several programming paradigms.
API reference: WOWCube runtime API
- Runtime: PAWN (SDK 6.3)
- Purpose: Cube-specific drawing, topology, input, sound and storage functions.
- Constraints: See the per-module pages under SDK 6.3.
Development of specialized applications (cubelets) can be carried out:
Contents
in PAWN. Pawn language is a derivative of “Small C”
(See Pawn_Language_Guide.pdf, and Pawn Tutorial)
C/C++/Rust using WebAssembly ( based on wasm3 )
also with our DevKit
- WOWCube DevKit is the multi-platform software bundle that allows developers to streamline the programming workflow for WOWCube device using only Mac/PC or a laptop, before testing games/apps on a physical cube.
- Utilizing the VSC plugin included in the DevKit, apps can be transferred to a cube via BT 4.2 as well.