Difference between revisions of "Development"
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(Official WOWCube SDK 6.3 documentation (automated publish from SDK headers)) |
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If you have a coding question, consider visiting '''#how-to''' in our Discord's Code Desk (https://discord.gg/kCay3Rdbst) for getting help from fellow developers and official support both. | If you have a coding question, consider visiting '''#how-to''' in our Discord's Code Desk (https://discord.gg/kCay3Rdbst) for getting help from fellow developers and official support both. | ||
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| + | {{notice|'''Official API reference: [[SDK 6.3]].''' The current SDK 6.3 API — one page per module (PAWN now; C++ and Rust coming). '''Start here → [[SDK 6.3]].'''}} | ||
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===in PAWN. Pawn language is a derivative of “Small C”=== | ===in PAWN. Pawn language is a derivative of “Small C”=== | ||
(See [https://github.com/compuphase/pawn/blob/master/doc/Pawn_Language_Guide.pdf Pawn_Language_Guide.pdf], and [https://wiki.alliedmods.net/Pawn_Tutorial Pawn Tutorial]) | (See [https://github.com/compuphase/pawn/blob/master/doc/Pawn_Language_Guide.pdf Pawn_Language_Guide.pdf], and [https://wiki.alliedmods.net/Pawn_Tutorial Pawn Tutorial]) | ||
| + | :: [[SDK 6.3|'''SDK 6.3 PAWN API''' — current, official]] | ||
:: [[API|WOWCube PAWN API (Cube-specific Pawn functions)]] | :: [[API|WOWCube PAWN API (Cube-specific Pawn functions)]] | ||
:: [[PawnProgrammingNotes|(New) "How To's" of Pawn Programming]] | :: [[PawnProgrammingNotes|(New) "How To's" of Pawn Programming]] | ||
Revision as of 19:38, 25 July 2026
Developing WOWCube-specific applications
If you have a coding question, consider visiting #how-to in our Discord's Code Desk (https://discord.gg/kCay3Rdbst) for getting help from fellow developers and official support both.
Official API reference: SDK 6.3. The current SDK 6.3 API — one page per module (PAWN now; C++ and Rust coming). Start here → SDK 6.3.
WOWCube offers several programming paradigms. Development of specialized applications (cubelets) can be carried out:
Contents
in PAWN. Pawn language is a derivative of “Small C”
(See Pawn_Language_Guide.pdf, and Pawn Tutorial)
C/C++/Rust using WebAssembly ( based on wasm3 )
also with our DevKit
- WOWCube DevKit is the multi-platform software bundle that allows developers to streamline the programming workflow for WOWCube device using only Mac/PC or a laptop, before testing games/apps on a physical cube.
- Utilizing the VSC plugin included in the DevKit, apps can be transferred to a cube via BT 4.2 as well.