Development

From WowWiki
Revision as of 10:41, 26 July 2026 by WowBot (talk | contribs) (Link CubiOS Rust SDK repo (WowBot))
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Developing WOWCube-specific applications

If you have a coding question, consider visiting #how-to in our Discord's Code Desk (https://discord.gg/kCay3Rdbst) for getting help from fellow developers and official support both.


Official API reference: SDK 6.3. The current SDK 6.3 API — one page per module (PAWN now; C++ and Rust coming). Start here → SDK 6.3.


WOWCube offers several programming paradigms.

API reference: WOWCube runtime API

  • Runtime: PAWN (SDK 6.3)
  • Purpose: Cube-specific drawing, topology, input, sound and storage functions.
  • Constraints: See the per-module pages under SDK 6.3.
Development of specialized applications (cubelets) can be carried out:


in PAWN. Pawn language is a derivative of “Small C”

(See Pawn_Language_Guide.pdf, and Pawn Tutorial)
SDK 6.3 PAWN API — current, official
WOWCube PAWN API (Cube-specific Pawn functions)
(New) "How To's" of Pawn Programming

C/C++/Rust using WebAssembly ( based on wasm3 )

WOWCube WASM API (Cube-specific Wasm functions)
CubiOS Rust SDK on GitHub (experimental)


also with our DevKit

WOWCube DevKit Guide
WOWCube DevKit is the multi-platform software bundle that allows developers to streamline the programming workflow for WOWCube device using only Mac/PC or a laptop, before testing games/apps on a physical cube.
Utilizing the VSC plugin included in the DevKit, apps can be transferred to a cube via BT 4.2 as well.


WOWCube Errors description

Application memory description