Difference between revisions of "SDK 6.3"

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(Link SDK changelog from portal (WowBot))
(C++ (WASM) and Rust API reference for SDK 6.3 (WowBot))
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== C++ API ==
 
== C++ API ==
''Coming soon.''
+
C/C++ cubeapps run via WebAssembly and use the same engine functions plus an object-oriented framework:
 +
* [[SDK 6.3/C++/Native API]] — the low-level C ABI (all engine functions, types, enums)
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* [[SDK 6.3/C++/Application]] — the <code>Application</code> / <code>AppManager</code> framework and callbacks
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* [[SDK 6.3/C++/GFX Engine]] — retained scene graph: sprites, text, atlases, sounds, math
  
 
== Rust API ==
 
== Rust API ==
''Coming soon.''
+
* [[SDK 6.3/Rust]] — the <code>wowcube_sdk</code> crate: Application trait, FFI bindings, entry points, examples
  
 
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See also: [[:Category:SDK 6.3|all SDK 6.3 pages]].
 
See also: [[:Category:SDK 6.3|all SDK 6.3 pages]].
 
[[Category:SDK 6.3]]
 
[[Category:SDK 6.3]]

Revision as of 09:14, 26 July 2026

Official WOWCube SDK 6.3 documentation. Canonical API reference, generated from the SDK headers.

The current WOWCube SDK. Applications can be written in PAWN, C++, or Rust.

PAWN API

One page per module:

C++ API

C/C++ cubeapps run via WebAssembly and use the same engine functions plus an object-oriented framework:

Rust API

  • SDK 6.3/Rust — the wowcube_sdk crate: Application trait, FFI bindings, entry points, examples

See also: all SDK 6.3 pages.