Difference between revisions of "SDK 6.3"

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(C++ (WASM) and Rust API reference for SDK 6.3 (WowBot))
(Portal: C++ expanded to full topic grid (primary track) (WowBot))
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== C++ API ==
 
== C++ API ==
C/C++ cubeapps run via WebAssembly and use the same engine functions plus an object-oriented framework:
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C/C++ cubeapps run via WebAssembly: the same engine functions as PAWN, plus an object-oriented framework and a retained scene graph. '''This is the primary development track.'''
* [[SDK 6.3/C++/Native API]] — the low-level C ABI (all engine functions, types, enums)
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* [[SDK 6.3/C++/Application]] — the <code>Application</code> / <code>AppManager</code> framework and callbacks
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'''Native engine ABI''' — [[SDK 6.3/C++/Native API]] (all 64 functions with full descriptions):
* [[SDK 6.3/C++/GFX Engine]] — retained scene graph: sprites, text, atlases, sounds, math
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* [[SDK 6.3/C++/Native API#Core|Core]] — time, RNG, packets, BLE, saves, user, version, logging
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* [[SDK 6.3/C++/Native API#Graphics|Graphics]] — drawing, images, text, shaders, QR, render targets
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* [[SDK 6.3/C++/Native API#Topology|Topology]] — facelets, faces, twists, orientation
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* [[SDK 6.3/C++/Native API#Sound|Sound]] — playback and caching
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* [[SDK 6.3/C++/Native API#Motion Sensors|Motion Sensors]] — accelerometer / gyroscope per display
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* [[SDK 6.3/C++/Native API#Leaderboard|Leaderboard]] — scores and rankings
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* [[SDK 6.3/C++/Native API#Types and data structures|Types & data structures]] — structs, enums, constants
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 +
'''Application framework''' — [[SDK 6.3/C++/Application]]:
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* [[SDK 6.3/C++/Application#Entry point|Entry point]] · [[SDK 6.3/C++/Application#class Cubios::Application|callbacks (on_Tick, on_Render, on_Twist, …)]] · timers, networking, saves, [[SDK 6.3/C++/Application#class Cubios::AppManager|AppManager]]
 +
 
 +
'''GFX Engine (scene graph)''' — [[SDK 6.3/C++/GFX Engine]] (56 documented methods + official-sample code):
 +
* [[SDK 6.3/C++/GFX Engine#The canonical pattern|The canonical pattern]] — how real games are structured
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* [[SDK 6.3/C++/GFX Engine#Scene|Scene]] · [[SDK 6.3/C++/GFX Engine#SceneObject|SceneObject]] · [[SDK 6.3/C++/GFX Engine#Screen|Screen]]
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* [[SDK 6.3/C++/GFX Engine#Gfx::Sprite|Sprite]] · [[SDK 6.3/C++/GFX Engine#Gfx::AnimatedSprite|AnimatedSprite]] · [[SDK 6.3/C++/GFX Engine#Gfx::SpriteAtlas|SpriteAtlas]] · [[SDK 6.3/C++/GFX Engine#Gfx::Background|Background]] · [[SDK 6.3/C++/GFX Engine#Gfx::Text|Text]] · [[SDK 6.3/C++/GFX Engine#Gfx::QRCode|QRCode]] · [[SDK 6.3/C++/GFX Engine#Gfx::OffscreenRenderTarget|OffscreenRenderTarget]]
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* [[SDK 6.3/C++/GFX Engine#Sound and SoundCollection|Sound / SoundCollection]] · [[SDK 6.3/C++/GFX Engine#NetworkMessage and SaveMessage|NetworkMessage / SaveMessage]] · [[SDK 6.3/C++/GFX Engine#Scramble|Scramble]] · [[SDK 6.3/C++/GFX Engine#Splashscreen|Splashscreen]] · [[SDK 6.3/C++/GFX Engine#Math|Math]]
  
 
== Rust API ==
 
== Rust API ==

Revision as of 09:44, 26 July 2026

Official WOWCube SDK 6.3 documentation. Canonical API reference, generated from the SDK headers.

The current WOWCube SDK. Applications can be written in PAWN, C++, or Rust.

PAWN API

One page per module:

C++ API

C/C++ cubeapps run via WebAssembly: the same engine functions as PAWN, plus an object-oriented framework and a retained scene graph. This is the primary development track.

Native engine ABISDK 6.3/C++/Native API (all 64 functions with full descriptions):

Application frameworkSDK 6.3/C++/Application:

GFX Engine (scene graph)SDK 6.3/C++/GFX Engine (56 documented methods + official-sample code):

Rust API

  • SDK 6.3/Rust — the wowcube_sdk crate: Application trait, FFI bindings, entry points, examples

See also: all SDK 6.3 pages.