Difference between revisions of "SDK 6.3/PAWN/Sound"
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(Official WOWCube SDK 6.3 documentation (automated publish from SDK headers)) |
(Official WOWCube SDK 6.3 documentation (automated publish from SDK headers)) |
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{{notice|'''Official WOWCube SDK documentation.''' SDK 6.3, PAWN API. Generated from the canonical SDK headers — do not edit by hand; regenerate from source.}} | {{notice|'''Official WOWCube SDK documentation.''' SDK 6.3, PAWN API. Generated from the canonical SDK headers — do not edit by hand; regenerate from source.}} | ||
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| + | {{SDK 6.3 nav}} | ||
| + | |||
| + | ''← [[SDK 6.3]] · PAWN / Sound'' | ||
==Functions== | ==Functions== | ||
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: The ID of sound with a given filename or -1 in case of error. | : The ID of sound with a given filename or -1 in case of error. | ||
| − | See also: SND_play(), ON_Init() | + | See also: [[#SND_play|SND_play()]], [[SDK 6.3/PAWN/Core#ON_Init|ON_Init()]] |
History: | History: | ||
| Line 42: | Line 46: | ||
:: volume of sound in percents to play, range 0..100 | :: volume of sound in percents to play, range 0..100 | ||
| − | See also: SND_getAssetId() | + | See also: [[#SND_getAssetId|SND_getAssetId()]] |
===SND_cacheSounds=== | ===SND_cacheSounds=== | ||
| Line 93: | Line 97: | ||
: Stop playing sound if any. | : Stop playing sound if any. | ||
| − | See also: SND_play() | + | See also: [[#SND_play|SND_play()]] |
History: | History: | ||
| Line 129: | Line 133: | ||
:: size of the array snd | :: size of the array snd | ||
| − | See also: PlayLoopRandomSound() | + | See also: [[#PlayLoopRandomSound|PlayLoopRandomSound()]] |
===PlayLoopRandomSound=== | ===PlayLoopRandomSound=== | ||
| Line 153: | Line 157: | ||
:: size of the array snd | :: size of the array snd | ||
| − | See also: PlayRandomSound() | + | See also: [[#PlayRandomSound|PlayRandomSound()]] |
[[Category:SDK 6.3]] | [[Category:SDK 6.3]] | ||
[[Category:PAWN API]] | [[Category:PAWN API]] | ||
Revision as of 19:36, 25 July 2026
Official WOWCube SDK documentation. SDK 6.3, PAWN API. Generated from the canonical SDK headers — do not edit by hand; regenerate from source.
SDK 6.3 · PAWN API: Core ·
Graphics ·
Topology ·
Sound ·
Motion Sensor ·
Leaderboard ·
Splash Screen ·
Physics ·
Network ·
Save ·
Scramble ·
Logging
C++: Native API · Application · GFX Engine · Rust: Rust API (experimental) · Changelog
← SDK 6.3 · PAWN / Sound
Contents
Functions
SND_getAssetId
Syntax:
native SND_getAssetId(const name[]);
Description:
- Get a sound ID by the filename.
Arguments:
- name
- sound filename for which ID is requested
Return values:
- The ID of sound with a given filename or -1 in case of error.
See also: SND_play(), ON_Init()
History:
- v5.0 - renamed from SND_getId() to SND_getAssetId()
- v6.0 - truncate asset name in WASM API
SND_play
Syntax:
native SND_play(const id, const volume);
Description:
- Play sound by ID.
- Play any sound by its ID. Platform does not support audio mixing, so
- previously playing sound will be stopped if it has not yet finished.
- Supported audio formats:
- WAV
- MP3
- MIDI
Arguments:
- id
- an ID of sound to play
- volume
- volume of sound in percents to play, range 0..100
See also: SND_getAssetId()
SND_cacheSounds
Syntax:
native SND_cacheSounds(soundList[], size = sizeof(soundList));
Description:
- Force platform to cache application sounds.
- Platform automatically reads and caches sounds from flash when the
- application plays a sound. Flash operations are synchronous and may cause
- delays especially when reading large portions of data. To prevent the
- application from lags it is possible to cache sound data in advance.
- However if application requests to play a non-cached sound and there is not
- enough memory then oldest accessed sounds will be removed from cache. Also
- there is a limit of 256 for a total number of cached sounds.
Arguments:
- soundList
- array with IDs of sounds to cache
- size
- size of soundList array
Return values:
- Number of cached sounds or negative value if an error happened. Error
- codes:
- * -1 invalid function arguments count
- * -2 invalid soundList array
History:
- v5.0 - moved from appCtrl module to sound
SND_isPlaying
Syntax:
native bool:SND_isPlaying();
Description:
- Check if audio is playing.
Return values:
- True if audio is playing, false otherwise.
History:
- v6.0 - added
SND_stop
Syntax:
native SND_stop();
Description:
- Stop playing sound if any.
See also: SND_play()
History:
- v6.0 - added
SND_getAssetsCount
Syntax:
native SND_getAssetsCount();
Description:
- Get the total count of sound assets.
Return values:
- Number of sound assets.
History:
- v6.0 - added
PlayRandomSound
Syntax:
stock bool:PlayRandomSound(const snd[], const volume, const bool: stopPlaying = true, size = sizeof(snd))
Description:
- Play random sound from an array.
- Play random sound from an array.
Arguments:
- snd
- the array of sounds from which the sound will be selected
- volume
- sound volume
- stopPlaying
- stop sound playback if it is being played
- size
- size of the array snd
See also: PlayLoopRandomSound()
PlayLoopRandomSound
Syntax:
stock PlayLoopRandomSound(const snd[], const volume, const delayMin, const delayMax, dt, size = sizeof(snd))
Description:
- Play random sound from an array in a loop with a specified delay range.
- Play random sound from an array in a loop with a specified delay range.
Arguments:
- snd
- the array of sounds from which the sound will be selected
- volume
- sound volume
- delayMin
- minimum delay
- delayMax
- maximum delay
- dt
- delta time
- size
- size of the array snd
See also: PlayRandomSound()