Difference between revisions of "Development"
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(Start of new Developer Notes Page (thanks to Christof and Wishnewsky for giving me this opportunity). I am an experienced software developer but this is my first experience with Pawn and my first experience programming for the WOWCUBE.) |
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(See [https://github.com/compuphase/pawn/blob/master/doc/Pawn_Language_Guide.pdf Pawn_Language_Guide.pdf], and [https://wiki.alliedmods.net/Pawn_Tutorial Pawn Tutorial]) | (See [https://github.com/compuphase/pawn/blob/master/doc/Pawn_Language_Guide.pdf Pawn_Language_Guide.pdf], and [https://wiki.alliedmods.net/Pawn_Tutorial Pawn Tutorial]) | ||
:: [[API|WOWCube PAWN API (Cube-specific Pawn functions)]] | :: [[API|WOWCube PAWN API (Cube-specific Pawn functions)]] | ||
− | + | :: [[PawnProgrammingNotes|(New) "How To's" of Pawn Programming]] | |
===C/C++/Rust using [https://webassembly.org/ WebAssembly] ( based on wasm3 )=== | ===C/C++/Rust using [https://webassembly.org/ WebAssembly] ( based on wasm3 )=== |
Revision as of 03:04, 5 May 2023
Developing WOWCube-specific applications
If you have a coding question, consider visiting #how-to in our Discord's Code Desk (https://discord.gg/kCay3Rdbst) for getting help from fellow developers and official support both.
WOWCube offers several programming paradigms. Development of specialized applications (cubelets) can be carried out:
in PAWN. Pawn language is a derivative of “Small C”
(See Pawn_Language_Guide.pdf, and Pawn Tutorial)
C/C++/Rust using WebAssembly ( based on wasm3 )
also with our DevKit
- WOWCube DevKit is the multi-platform software bundle that allows developers to streamline the programming workflow for WOWCube device using only Mac/PC or a laptop, before testing games/apps on a physical cube.
- Utilizing the VSC plugin included in the DevKit, apps can be transferred to a cube via Bluetooth 4.2 as well.