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- 18:12, 21 May 2023 diff hist 0 N File:CubeMapping2.JPG  current
- 18:11, 21 May 2023 diff hist +5 m Dealing with multiple Modules and Screens  current
- 18:01, 21 May 2023 diff hist 0 Dealing with multiple Modules and Screens 
- 17:58, 21 May 2023 diff hist +354 Dealing with multiple Modules and Screens 
- 17:49, 21 May 2023 diff hist +64 N File:CubeMapping.JPG  for Pawn tutorial section on place/facelet mapping current
- 04:38, 12 May 2023 diff hist +74 m PawnProgrammingNotes  current
- 04:35, 12 May 2023 diff hist +1,559 Dealing with multiple Modules and Screens  →Physical cubelets and "virtual" mapping to them
- 04:07, 12 May 2023 diff hist +2,134 N Basics of developing a simple map with tunnels  Created page with "In my RPG game, the cube faces comprise a maze of tunnels, that connect rooms where things happen (finding new party members! buying potions! Attacking monsters!). There a..."
- 03:54, 12 May 2023 diff hist +4 PawnProgrammingNotes 
- 03:49, 12 May 2023 diff hist +3,861 Dealing with multiple Modules and Screens  →The magic of TOPOLOGY_getAdjacentFacelet()
- 03:29, 8 May 2023 diff hist +730 N Dealing with multiple Modules and Screens  Created page with "This page covers various topics in dealing with the eight different modules, each with three screens, in a WOWCube. Remember that each module has its own processor and screen..."
- 03:23, 8 May 2023 diff hist +254 PawnProgrammingNotes 
- 03:13, 8 May 2023 diff hist +1,018 PawnProgrammingNotes 
- 06:02, 6 May 2023 diff hist 0 m PawnProgrammingNotes  Correct casing for "WOWCube"
- 06:01, 6 May 2023 diff hist 0 m PawnProgrammingNotes  Correct casing for "WOWCube"
- 05:57, 6 May 2023 diff hist +1,027 N The basic concepts of running code on eight cubelets  Created page with "In general you will write ONE source program in Visual Studio Code that will be loaded onto and run on all eight cubelets. It's very likely you will want different things to..." current
- 05:50, 6 May 2023 diff hist +57 PawnProgrammingNotes 
- 05:47, 6 May 2023 diff hist +962 N Rendering Text and Graphics  Created page with "To put text and/or graphics on a cubelet screen, you put code in the ON_Render() routine. This code would put some text on screen 0 on the cubelet where the code is running,..." current
- 05:37, 6 May 2023 diff hist +1,093 PawnProgrammingNotes 
- 03:29, 5 May 2023 diff hist +1,619 N PawnProgrammingNotes  New root page for the Pawn Programming Notes
- 03:04, 5 May 2023 diff hist +64 Development  Start of new Developer Notes Page (thanks to Christof and Wishnewsky for giving me this opportunity). I am an experienced software developer but this is my first experience with Pawn and my first experience programming for the WOWCUBE.
